Blog

happy-holidays-2016-edition-1
Dec
23

Happy Holidays 2016 Edition

End-of-the-year post here, and it’s a massive one, so settle in with some coffee or a glass of wine. Or some mead. First up, we wanted to thank everyone for an amazing 2016. We saw several builds take place over the course of the year, including a completely new starting zone that was 16 times […]

Feature Complete
Oct
02

Feature Complete – Managing Expectations

One of the reasons MMORPGs have such longevity compared to, say, a single player title, is that the work is ongoing until its sunset. Expansions and content updates continually bring new features into the game, building upon the original concept over the months and years. EverQuest, EverQuest II, and World of Warcraft are perfect examples […]

The Dev Team D&D Campaign
Sep
14

The Dev Team D&D Campaign

The streets were empty at this hour of the morning, none but a few stray cats and dogs and rats and the like, accompanied by the random drunkard pissing against the wall of a building, or passed out in the alleyways between. There were at least two more hours to sunrise. The murmuring of crickets […]

We're hiring a website designer
Jul
10

We’re Hiring A Website Designer

Hey everyone! As you know, we’ve been working hard on a ton of different things here on the Saga of Lucimia, most of it related to the game itself. However, the past few weeks have seen some work being done on getting our affiliate, membership, and advanced payment systems in place, and the time has […]

Building a Legacy - Beyond The Hype
Jul
02

Building A Legacy – Beyond The Hype

Over the past decade or so, there’s been a repeating pattern when it comes to the launch of MMOs and those marketed as MMORPGs. Random Game Company invests a few tens of millions into building a game over a three to four year period, there is three to six months of press building up to […]