Five Reasons NOT To Pre-Order The Saga Of Lucimia


Five Reasons NOT To Pre-Order The Saga Of Lucimia

Ever since the opening of our pre-order store, we’ve heard from both sides of the fence. Supporters who love what we’re doing and will follow us to the end, and naysayers, with plenty of negativity and reasons why we’re going to fail. So in homage to the naysayers, we’ve got a special blog post for you: the top five reasons why you should NOT pre-order the Saga of Lucimia MMORPG .

Reason #1: Any company who sells pre-orders to a game that isn’t yet launched is scamming people for their money, and will run off with your funds.

From Godus to Pathfinder, the crowdfunded community is chock-full of failures from both high-profile developers and first-timers who have made grand claims about the games they are planning to make, only to crash and burn, go bankrupt, or take the money and run.

Thankfully, we’re not a crowdfunded game. We’re self-funded and working on this in our spare time outside of our day jobs, and the pre-order store only serves as a way for us to allow our community to help us mitigate out-of-pocket expenses, such as convention attendance. 36+ months into game development, and not a single one of us has seen even a penny of salary for our time. We absolutely do not need a single penny of money coming in from the store to complete our product.

That being said, others have run off with money, so we must be exactly like them. Since we aren’t a fully-launched gane, we *must* be scamming people for their money. After all, if we’re self-funded, why allow people to give us cash if we don’t “need” the money? The only reason must be because we are planning to run off with the cash and live out our lives on some tropical island somewhere.

If you think we’re out to scam people, that’s reason #1 why you shouldn’t give us even a single red cent. Especially if you are someone who needs to see a finished product before you put money on the line.

Go away. Come back in after we’re launched and make your decision then.

What's New In Early Access #8

Reason #2: There’s no PVP.

After all, only the games with PVP have any real chance of success. A purely PVE game? That’s carebear bullshit, and is doomed to failure. As such, you have no reason to pre-order our game, because we’re never going to have PVP in our title (other than city arenas where players can beat the shit out of each other for giggles).

Except, you know, that one time back in one of our very first public Early Access builds in 2015 when we accidentally had PVP for a single build…

Reason #3: It’s a subscription-based game.

Free-to-play is the only way to roll in the current genre of MMORPGs. Nevermind the fact that FFXIV, World of Warcraft, and numerous other titles still maintain healthy subscription numbers despite being pay-to-play, the only games you will even consider are the ones where you don’t have to pay anything to play.

Why? Because companies who make a profit off the backs of gamers are the scum of the Earth, and everything should be free to play because duh, that’s the market these days.

The only thing that we’ll give you for free is this piece of advice: our game won’t be free to play. Don’t waste your time on us, because we’re just here to scam you out of your hard-earned money.

Reason #4: The team has no experience building an MMORPG, and were doomed to failure from the very beginning.

That’s right. Most of the team has never designed an MMORPG before. In fact, most of us have never even worked on an actual title before (with the exception of Robert, who works for Portalarium on Shroud of the Avatar). While the majority of the team are bringing their day-job expertise to the table, we’ve never launched a title, and with no track record behind us, there’s absolutely no way that we’ll ever be able to complete the game we’re working on.

Ignore the fact that we’re now presently (as of this update; August of 2017) more than three years into the production and you can easily go back and reference screenshots and videos over our past few years of work and see the progress we’ve made. Multiple iterations, lots of learning as we go along, but forward progress nontheless, and we have a functional alpha product that we enhance with each ongoing build.

Doesn’t matter. We can’t be trusted. We’ve never done it before. It’s impossible.

You are totally free to ignore those facts, or that we generated over 40,000,000 views on social media in 2015 alone, that we’ve grown to several thousand registered users between the website, forums, and newsletter, that we’ve pushed out over 300 newsletters and 300+ YouTube videos documenting our progress, as well as numerous Q&As and interviews for players like Theory Forge, Dungeon Crawler Network, and

None of that matters because we are a bunch of newbies who will never be able to finish what we’ve started.

It’s too complex, and we’re too far out of our depth. There’s absolutely no way that we would be able to learn through implementation, and build things up by the sweat of our collective brow.

Reason #5: You want to get a headstart on everyone else by playing in the alpha/beta so that you can scout out all the boss mobs and uber lewtz.

We’re not that kind of Early Access.

Instead, ours is a friends-and-family alpha and beta program where only those who are truly dedicated to the cause can get involved in the earliest stages of the game to help test and do quality control on the product.

Players are here to test game mechanics and features, not to play through game content. And to ensure that they only test the features that we want them testing, we only have the game client available on test weekends, and we run highly-focused test runs where, during the time the servers are up, players are testing exactly what we want them to test, not running through content.

On top of that, we’re using throw-away quest content to test game mechanics, which means that the quests and the NPCs and the locations that we utilize within the game client testing grounds on our alpha server = not going to be in the live game.

Instead, we’ll be hand-selecting the cream-of-the-crop from the Early Access program via an invite-only process to join the actual Test Server. While the Early Access server doesn’t have an NDA in place (we don’t need it since we’re using throw-away content), the actual Test Server will have an NDA, and the only people getting an invite will be those who have proved themselves through the Early Access program to be invested in the future of our game and belief in The Vision, and who are trustworthy enough to be allowed into the Super Sekret Club where we’ll be testing game content, and not simply features and mechanics.

So nope, we won’t have any sort of open beta or early access program for those of you who want to get a headstart on anyone, so if you had plans of pre-ordering the game so you could get in before everyone else, you might as well turn around right now, because you’ll be in for a sore disappointment.

Also, we’re wiping characters between the builds.

Did we mention you actually have to test a product? It’s not just a free play-through? Ugh….

So yeah…no reason for you to pre-order.

P.S. Updated in August of 2017 with the latest screenshots from the Early Access #8 internal F&F build that took place in August ahead of the public test on Labor Day Weekend. 

Our Google+

Follow me on Twitter