Five Reasons NOT To Pre-Order The Saga Of Lucimia

Nov
08

Five Reasons NOT To Pre-Order The Saga Of Lucimia

Ever since the founding of our game studio, we’ve heard from both sides of the fence. Supporters who love what we’re doing and will follow us to the end, and naysayers, with plenty of negativity and reasons why we were going to drown before we even stepped foot on this (apparently) sinking ship. So in homage to those who claim it’s impossible, we’ve got a special blog post for you: the top five reasons why you should NOT pre-order the Saga of Lucimia MMORPG.

Reason #1: Any company who sells pre-orders to a game that isn’t yet launched is scamming people for their money, and will run off with your funds.

From Godus to Pathfinder, Greed Monger and beyond, the crowdfunded community is chock-full of failures from both high-profile developers and first-timers who have made grand claims about the games they are planning to make, only to crash and burn, go bankrupt, or take the money and run.

Thankfully, we’re not a crowdfunded game. We’re self-funded and working on this in our spare time outside of our day jobs, and our pre-order store is simply a way for us to pre-screen the people who come in to our alpha and beta to ensure that they are people who want to be here to help us test and build a better game, not just get a free pass and content preview so they can get a “headstart” on everyone at launch.

As we close in on four years into our development cycle (March, 2017), not a single one of us has seen even a penny of salary for our time. This includes our round of private funding in late 2017; the money is for contractors, not the 12 of us who are partners in Stormhaven Studios, LLC. We’re still here working for free, just like we have been since day one. As business owners, we believe that our paychecks are only justified once we have launched a finished product.

That being said, others have run off with money, so we must be exactly like them. Since we aren’t a fully-launched game, we *must* be scamming people for their money. After all, if we’re self-funded and have money for contractors to boot, why allow people to give us cash if we don’t “need” the money?

The only reason must be because we are planning to run off with the cash and live out our lives on some tropical island somewhere.

If you think we’re out to scam people, that’s reason #1 why you shouldn’t give us even a single red cent. Especially if you are someone who needs to see a finished product before you put money on the line.

What's New In Early Access #8

Reason #2: There’s no PVP.

After all, only the games with PVP have any real chance of success.

A purely PVE game? That’s carebear bullshit, and is doomed to failure. As such, you have no reason to pre-order our game, because we’re never going to have PVP in our title (other than city arenas where players can beat the shit out of each other for giggles).

Except, you know, that one time back in one of our very first public Early Access builds in 2015 when we accidentally had PVP for a single build….

Reason #3: It’s a subscription-based game.

Free-to-play is the only way to roll in the current genre of MMORPGs. Nevermind the fact that FFXIV, World of Warcraft, and numerous other titles still maintain healthy subscription numbers despite being pay-to-play, the only games you will even consider are the ones where you don’t have to pay anything to play.

Why? Everything should be free to play because, duh, that’s the market these days. It makes absolutely no sense that we are against microtransactions and won’t include them in our game, because that’s the only way to make money in the current market.

The only thing that we’ll give you for free is this piece of advice: our game won’t be free to play. Don’t waste your time on us, because we’re just here to scam you out of your hard-earned money.

Reason #4: The team has no experience building an MMORPG, and were doomed to failure from the very beginning.

That’s right. No one on our team has never designed an MMORPG before. In fact, most of us have never even worked on an actual title before. While the majority of the team are bringing their day-job expertise to the table, we’ve never launched a title, and with no track record behind us, there’s absolutely no way that we’ll ever be able to complete the game we’re working on.

Ignore the fact that we were part of the top 10 in the Intel Indie Game Dev Showcase at the Austin Game Conference in 2017 based on our Early Access #8 over the Labor Day Weekend, or that Shroud of the Avatar  pointed us out in December of 2017 as a Recommended Project To Support.

Also ignore that we are now presently (as of this update) close to four years into the production and you can easily go back and reference screenshots and videos over our past few years of work and see the progress we’ve made. Multiple iterations, lots of learning as we go along, but forward progress nontheless, and we have a functional game that we enhance with each ongoing build, albeit slowly, and at our own pace.

Doesn’t matter. We can’t be trusted. We’ve never done it before. There’s absolutely no way that we would be able to learn through implementation, and build things up by the sweat of our collective brow. It’s impossible.

 

Reason #5: You want to get a headstart on everyone else by playing in the alpha/beta so that you can scout out all the boss mobs and uber lewtz.

We’re not that kind of Early Access.

Instead, ours is a friends-and-family alpha and beta program where only those who are truly dedicated to the cause can get involved in the earliest stages of the game to help test and do quality control on the product.

Players are here to test game mechanics and features, not to play through game content. And to ensure that they only test the features that we want them testing, we only have the game client available on test weekends, and we run highly-focused test runs where, during the time the servers are up, players are testing exactly what we want them to test, not running through content.

On top of that, we’re using throw-away quest content to test game mechanics, which means that the quests and the NPCs and the locations that we utilize within the game client testing grounds on our early access server = not going to be in the live game. That’s one of the reasons we don’t require an NDA when you join us in our early access program; we aren’t testing anything that you can put up on a wiki 🙂

Though we do have an invite-only Super Sekret Club where all the cool kids get to come test live content. Our Q/A team. But they’ve got an NDA, and are proven members who have shown they are a part of our community for the right reasons, and are here to help us build something better, not just get a preview on content.

So nope, we won’t have any sort of open beta or early access program for those of you who want to get a headstart on anyone, so if you had plans of pre-ordering the game so you could get in before everyone else, data mine, or build your wiki, you might as well turn around right now, because you’ll be in for a sore disappointment.

Also, we’re wiping characters between the builds.

Did we mention you actually have to test a product? It’s not just a free play-through? Ugh….

So yeah…no reason for you to pre-order.

https://sagaoflucimia.com/pre-orders

P.S. Updated in December of 2017